OUTLINE:


0:00 Intro 


0:33 The "brutal" game dev environment  


2:11 Current market environment vs. before 


3:50 More about Funcraft and the business situation 


8:15 Funcraft's biggest challenge 


9:40 How do you determine what game to make? 


11:52 Biggest lessons and challenges of startups vs. big companies to achieve success 


14:54 Challenge of new game dev from big companies 


17:20 Lessons for mobile gaming startups in current market environment 


19:50 Focus vs. "don't bet the farm" 


22:12 Keep going or do you tap out? When to pivot or quit? 


26:55 The benefit of just being alive 


28:20 Current primary challenges 


31:45 Thoughts around selling your company  


34:10 Advice to new entrepreneurs in F2P gaming 


36:30 Thoughts on current marketing challenges 


39:40 Future trends and opportunities 


41:50 Final thoughts on state of market and overall market outlook 


43:05 How to reach Michael


👇 EPISODE LINKS:


- Michael Martinez, CEO of Funcraft: https://www.linkedin.com/in/martinezmichaelj/


- FunCraft: https://www.funcraft.com/


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