Discussion with Kylan Gibbs, Chief Product Officer at Inworld AI and Travis Boatman, CEO at Carbonated. We discuss Inworld's AI services around AI NPCs / conversational AI for games.

OUTLINE:
0:00 Intro
2:00 Inworld AI origin story and application areas of relationships and progression
9:27 Roleplaying is biggest application area for social simulation and emergent storytelling
13:47 How Travis thinks about AI for his games at Carbonated
17:50 Personalizing content for players
20:09 JK’s nice to have (tips/guide, loneliness, strange attractor) vs. fundamental integration of AI perspective
22:24 Kylan on building a personal relationship with characters and game world
25:14 Unexpected application: companion characters for FPS or MMO
26: 05 New game designs: social simulators
27:00 Interaction-focused role-playing games
27:55 Biggest area is detective-style games
28:40 Emerging application: show/game hybrid
29:32 Characterization of the market opportunity for conversational AI - gaming is core focus
31:47 Can you use AI to be a DM in a D&D campaign?
36:01 AI enables creatives to focus on story and core game
38:45 Economics of conversational AI - How much? Who pays? Cloud vs. on-device
45:06 JK and Travis on mitigating and justifying costs using AI as a dev
50:13 AI NPCs competitive landscape and how to differentiate between vendors
56:46 Addressing AI risks concerning IP ownership and data provenance
1:02:39 What other AI applications will have biggest impact to gaming? Which companies?

👇 EPISODE LINKS:
- Inworld AI: https://inworld.ai/
- Carbonated Games: https://www.carbonated.com/
- Kylan Gibbs: https://www.linkedin.com/in/kylangibbs/
- Travis Boatman: https://www.linkedin.com/in/travis-boatman-3bb593/

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