Join the Bonus Accessory crew every Friday as they dive head first into all things Xbox, Xbox Game Pass, & PC gaming. Halo’s formula has seen some changes over the years, both good and bad, ranging from small changes like UI and HUD teaks to more large scale iterations like art design and advanced movement, but one thing that has stayed relatively similar was progression: until the upcoming Halo Infinite that is. While many have praised the battle pass implementation of 343, are they handling changes to progression properly? This week, we examine new follow up info to progression in Halo Infinite, as 343 Industries explains why their previous announcement of completing challenges being your main form of account progression in the game applies best to Halo Infinite. Does the reported 16-18 hours of daily challenges sound better on paper, or will they not fall into the trap of becoming too similar and bland? We lay it all out. Plus, former Halo and Destiny composing legend Marty O’Donnell is facing pretty steep legal fines, almost 500 Xbox & Dreamcast prototypes have just been released to the public, and much more, coming up on the newest jam-packed episode of the Game Pass Gamecast! Be sure to subscribe and turn on notifications so you never miss a show when they drop every Friday morning!



🗞️📰Halo Infinite Dev Explains Multiplayer Challenges to Ease Worries About Progression: https://bit.ly/3ENOy2Y📰🗞️

🗞️📰Ex-Bungie composer Marty O'Donnell ordered to pay the studio nearly $100,000 in legal fees: https://bit.ly/3lPS9oO📰🗞️

🗞️📰Almost 500 ‘New’ Xbox, Dreamcast Prototypes Just Got Released: https://bit.ly/3u9imCj📰🗞️



▶️Game Pass Gamecast YouTube: https://bit.ly/2M8OtfW▶️



📲Game Pass Gamecast Twitter: twitter.com/GPGCPodcast📲

📲Travis White: twitter.com/travless_📲

📲Mike Pipak: twitter.com/toysxldier📲

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