![Game Master's Journey artwork](https://is1-ssl.mzstatic.com/image/thumb/Podcasts113/v4/ea/de/90/eade90b1-4da7-b842-9fca-bf8c9935a14d/mza_3937009647094078622.jpg/100x100bb.jpg)
Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280
Game Master's Journey
English - June 26, 2020 23:14 - 1 hour - ★★★★★ - 77 ratingsGames Leisure rpg roleplaying game master tabletop dungeons dragons dungeon worldbuilding mastering Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Next Episode: Removing Classes from the PHB - Feedback | DMJ 281
For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a “kitchen sink buffet” of disparate cultures, time periods and sub-genres of fantasy. If you’re looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!