![Game Master's Journey artwork](https://is1-ssl.mzstatic.com/image/thumb/Podcasts113/v4/ea/de/90/eade90b1-4da7-b842-9fca-bf8c9935a14d/mza_3937009647094078622.jpg/100x100bb.jpg)
Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons
Game Master's Journey
English - March 21, 2016 22:15 - 1 hour - ★★★★★ - 77 ratingsGames Leisure rpg roleplaying game master tabletop dungeons dragons dungeon worldbuilding mastering Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Game Master's Journey 97 - Return to Ravenloft
What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign? What are some effects of the xp-per-encounter method of PC advancement in D&D when it comes to designing adventures or campaigns? What are the traps we will encounter, and how do we overcome them? I tackle these questions and more on this episode of Game Master's Journey.