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Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269
Game Master's Journey
English - November 25, 2019 18:00 - 1 hour - ★★★★★ - 77 ratingsGames Leisure rpg roleplaying game master tabletop dungeons dragons dungeon worldbuilding mastering Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Blood of the Avatars 23: Willim the Wondrous | GMJ 268
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week is all about combat options! First, they cover initiative variants, including initiative score, side initiative and speed factor. Next they go through some additional options for actions in combat—climb onto a bigger creature, disarm, mark, overrun, shove aside and tumble.