Today I’m joined by Mark Kilborn - Sr. Lead Audio Designer at Certain Affinity! He’s returning to continue our discussion about sound design in game development.


We discuss why sound design often ends up at the end of a game project, the difference between an audio engineer and software engineer, and how companies are often looking at your instincts for an entry level role.


Credits include:

Tony Hawk's Project 8
Bionicle Heroes
Borderlands
Forza Motorsport 3
Singularity
Call of Duty: Black Ops
Call of Duty: Modern Warfare 3
Call of Duty: Advanced Warfare
Call of Duty: Advanced Warfare Remastered
Call of Duty: Black Ops 3
Call of Duty: WWII
Unannounced Project

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#GameDev #COD #CallofDuty #Singularity #Borderlands #Forza #Bionacle #TonyHawk #GameDevelopment #SoundDesign

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