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GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione
Game Dev Unchained
English - September 26, 2019 07:00 - 54 minutes - 37.6 MB - ★★★★★ - 60 ratingsVideo Games Leisure Business Careers gamedev gamedevelopment gameindustry gameprofessional games indiegames videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 0205: Creature in the Well with Bohdon Sayre
Next Episode: 0206: The Indie-O-Calypse with Jason Rohrer
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model.
For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE
https://twitter.com/MatthewViglione
http://www.somasim.com/blog/