Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression. Looking at parallels and differences of these two environments will allow to cover topics like automation, open source and tool re usability.

► Check out Perforce: https://bit.ly/2N1spVc

► Check out Unity: https://bit.ly/3e5J2eA

► Join the Character Art Jam and get FREE lessons!

http://gameschoolonline.com/front-line-defense

► Check out Game School Online: https://beta.gameschoolonline.com/bundles/ApprenticeClub

► Check out the video version: https://www.youtube.com/watch?v=ZT5eoklsuyY

····················································································

https://github.com/jlingema

····················································································

Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs

♥ Subscribe: http://www.youtube.com/bluchamps?sub...

● Join our Discord: https://discord.com/invite/sJtGmpV

● Website: http://gamedevunchained.com

●Twitter: https://twitter.com/BLUchamps https://twitter.com/Wadarass

● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be successful.

Give us a rating on iTunes: apple.co/2IKxTmU

Twitter Mentions