Game Dev Unchained artwork

0205.5: Socialist Revenue Sharing in a Indie Studio with Matthew Viglione | GduX.me

Game Dev Unchained

English - September 26, 2019 07:00 - 54 minutes - 75.3 MB - ★★★★★ - 60 ratings
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SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. And he'll discuss how we've had to get creative to make it work as their studio has grown over the past six years.

For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE

https://twitter.com/MatthewViglione

http://www.somasim.com/blog/

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