Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the … Continue reading "GAME DEV’S QUEST e10: RISK OF PAIN"

Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.


Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.


This Week’s Resources:

itch.io

Magica Voxel

Voxitron

Risk of Rain

Achebit Pixel Art

Game of Life

GDC on Level Design

Drawing Guides


Here is our Latest Code and our updated Game Design Document.


Check out our Art Repository.


 


Goals for next week:

Taylor – Everyday enjoy some video games.

Rett – Do something active every day. Look up other kinds of procedural generation


Join the conversation on twitter

@gamedevsquest

@taylorjbuchheit

@rettisawesome


email at

[email protected]


have your voice heard

657 888 3835

Twitter Mentions