![Game Dev Local Podcast artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts113/v4/9b/d7/ac/9bd7aced-f38e-89cf-41c4-d4bb9dd2bfcf/mza_1727811588149908712.jpg/100x100bb.jpg)
The Difference Between Critical And Commercial Success
Game Dev Local Podcast
English - September 07, 2020 04:00 - 48 minutes - 45.3 MBVideo Games Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
In this episode, Ben and Dan talk with GDL host, Chris Payne about the ten-year development of their latest platform/adventure hybrid, the technical complexity of adventures, the struggle for media recognition, the difference between critical and commercial success, and exactly how many swimming pools that represents.
Visit Our Website - gamedev.london - for meet-ups, game jams, competitions and more!
Join Our Discord - discord.gg/Mx7Sh2G
Follow Us On Twitch - twitch.tv/gamedevlondon
Show notes:
http://www.fivegames.com/
http://twitter.com/danthat
http://twitter.com/timegentleman
Lair of the Clockwork God is available here:
Steam: https://store.steampowered.com/app/1060600/Lair_of_the_Clockwork_God/
Switch (EU): https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Lair-of-the-Clockwork-God-1828787.html
Switch (US): https://nintendo.com/games/detail/lair-of-the-clockwork-god-switch/
Xbox: https://microsoft.com/en-us/p/lair-of-the-clockwork-god/9p3fngbl0p8d?activetab=pivot:overviewtab
---
This episode is sponsored by
· Anchor: The easiest way to make a podcast. https://anchor.fm/app
Support this podcast: https://anchor.fm/game-dev-london/support