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58: Don't Alienate Your Players with Nicolas Reinhart
GameDev Loadout | A Game Developer Podcast
English - September 10, 2017 08:00 - 21 minutes - 9.9 MB - ★★★★★ - 107 ratingsVideo Games Leisure Hobbies game gameart gameartist gamecomposer gamedesign gamedesigner gamedev gamedeveloper gamedevelopment gamemusic Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Nick is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players' needs.
Key Points:
Spend a lot of time upfront in building the ways to mess with the game.
Engage with players so they know that you will make changes.
Don't alienate your players with a feature that makes no sense.
Have a second set of eyes that double check your work.