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14 Veronica Flint: Do Not Switch Game Engine During Development
GameDev Loadout | A Game Developer Podcast
English - July 28, 2017 08:00 - 29 minutes - ★★★★★ - 107 ratingsVideo Games Leisure Hobbies game gameart gameartist gamecomposer gamedesign gamedesigner gamedev gamedeveloper gamedevelopment gamemusic Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
She is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR space. She also does character game animation, motion capture, and cinematic in videos games.
Switching game engines halfway through or even 1/4 through can be a huge hassle and time-consuming. Choose an engine and try your best to stick with it. Catt and I also talked about how designing games for VR is very different mainly due to motion movement. Thus having a frame of reference when creating your game can really help. Also implementing locomotion options for players can help reduce motion sickness.
She is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR space. She also does character game animation, motion capture, and cinematic in videos games.
Switching game engines halfway through or even 1/4 through can be a huge hassle and time-consuming. Choose an engine and try your best to stick with it. Catt and I also talked about how designing games for VR is very different mainly due to motion movement. Thus having a frame of reference when creating your game can really help. Also implementing locomotion options for players can help reduce motion sickness.