Solo UK indie Nic Rutherford is working on a game called Fringe Plant.

We discuss:

His decision to go full indie after having a good amount of savings Think about the accessibility of your games such as subtitles, sound effects, or controller inputs Ask questions asap to get answers asap External entities can be a waste of time such as responding to emails to people who never answer back or waiting on the phone Take some downtime as soon as you notice you are not being productive Stream your game development to talk to people and build a rapport Games are positive for the world, you are creating something for people to enjoy, relax, and feel good Use Twitter!

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