Game Designers of North Carolina Podcast artwork

Game Designers of North Carolina Podcast

88 episodes - English - Latest episode: 3 months ago - ★★★★★ - 8 ratings

The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content that any designer can find useful. We’ll also be sharing news of what group members are up to in the design world.

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Episodes

Episode 80: Farmers/Diaries/Humanity

January 10, 2024 08:00 - 44 minutes - 30.7 MB

Kevin Ude (@UdeGames and udeudeude), Josh Bowman, and Mark McGee (@mmark40) get together to discuss Designer Diaries, Carcassonne farmers, and look into why Josh doesn’t like Humanity (the board game, he like humanity just fine in general). 1:20 - Make A Designer Cry 17:10 - Designer Diary Diary 28:39 - My Favorite [Most Controversial?] Rule Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com.

Episode 79: Iterative Podcasting

December 01, 2023 03:00 - 56 minutes - 39 MB

Isaac Shalev (@kindfortress), Josh Bowman, and Mark McGee (@mmark40) get together to try new things on this episode of the Game Designers of North Carolina Podcast. 5:55 – Iterative Design 26:40 – Do Games Offer Choice? 44:29 – Eclipse and Dice Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com.

Episode 78: Your New Favorite Brassica Based Publisher

February 18, 2023 07:00 - 54 minutes - 37.7 MB

Mark McGee (@mmark40) and Kevin Ude (@UdeGames) join Matt Wolfe (@mattwolfe) to talk about starting a new publishing company How To Steam Broccoli. Tell Me Something Good Main Topic - Designers Becoming Publishers Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 77: Talking About The Wolves

December 08, 2022 03:00 - 44 minutes - 30.5 MB

Ashwin Kamath (@BoardGameGhee) and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about their journey designing their game The Wolves. 1:02 – Getting to know Ashwin 8:15 – Main topic: Talking About The Wolves Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 76: Designing Games Across Multiple Genres

July 18, 2022 21:00 - 47 minutes - 32.5 MB

Matt Wolfe (@mattwolfe) joins Mark McGee (@mmark40) to talk about designing games in different genres. -- Tell Me Something Good -- Main topic:  Designing Games in Different Genres Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our site at www.gdofnc.com.

Episode 75: PAX Unplugged

January 06, 2022 03:00 - 49 minutes - 34.3 MB

Clarence Simpson (@stoichamster) and Mitch Wallace (@MitchWgames) join Mark McGee (@mmark40) to talk about PAX Unplugged. 0:37 – First Timer Palooza with Mitch 6:54 – Tell Me Something Good 10:10 – Main topic: PAX Unplugged Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 74: Mentoring

October 05, 2021 20:00 - 34 minutes - 24 MB

Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (Tabletopmentorship.org and @tabletopmentor) join Mark McGee (@mmark40) to talk about their mentorship program. -- First Timer Palooza -- Main topic: Tabletop Mentorship Program Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our website at www.GDofNC.com

Episode 73: Why Are Board Games Bad?

July 05, 2021 19:00 - 1 hour - 42.2 MB

Ian Phillips (@crunchwrapgames) joins Mark McGee (@mmark40) to talk about inherent properties of board games. 1:01 -- Tell Me Something Good 3:30 -- Main Topic: Inherent Weaknesses of Board Games Discuss this episode in our guild at podcast.gdofnc.com and visit our website at gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 72: Get Zanged

April 19, 2021 19:00 - 58 minutes - 40.4 MB

Ian Zang  (@IanZangDesign, @GravGames, and gravitation.games) joins Mark McGee (@mmark40) to talk about all sorts of things that Ian Zang likes. 2:30 -- Tell Me Something Good 19:32 -- Main Topic: Zanged Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC or check us out online at gdofnc.herokuapp.com.

Episode 71: What Is It About Board Games?

March 25, 2021 19:00 - 58 minutes - 40 MB

TC Petty III (@PuppyShogun) joins Mark McGee (@mmark40) to talk about inherent properties of board games. 1:37 -- Tell Me Something Good 7:49 -- Main Topic: Inherent Strengths of Board Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 70: Player Expectations

March 10, 2021 19:00 - 1 hour - 46.9 MB

Isaac Shalev (@KindFortress and www.kindfortress.com) and Josh Mills (@JoshuaJMills)  join Mark McGee (@mmark40) to talk about Player Expectations. 00:56 First Timer Palooza with Isaac Shalev 11:22 Tell Me Something Good 18:25 Main topic: Player Expectations Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 69: Post Mortem - The Silver River

February 12, 2021 19:00 - 52 minutes - 35.9 MB

Nate Bivins (@natebivins) joins Mark McGee (@mmark40) to go into a deep design dive about his game The Silver River. 1:46-- First Timer Palooza with Nate Bivins 8:51-- Tell Me Something Good 11:52-- Main topic: The Silver River Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 68: Simultaneous Design Inspiration

November 30, 2020 22:00 - 1 hour - 47 MB

Kevin Ude (@UdeGames and udeudeude) and Tony Miller (@beardedrogue) join Mark McGee (@mmark40) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different. 1:59 -- Tell Me Something Good 12:40 -- Main topic: Simultaneous Design Inspiration The Breaking Into Board Games episode mentioned in this episode can be found at https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude Discuss thi...

Episode 67: First Time Experiences

November 11, 2020 18:00 - 1 hour - 49.9 MB

Josh Mills (@JoshuaJMills) and T.C. Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about designing for the first-time experience. 1:14 -- Tell Me Something Good 9:21 -- Main topic: First Time Experience Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 66: Codesigning Games (Again)

October 28, 2020 17:00 - 1 hour - 45 MB

Kevin Ude (@UdeGames and udeudeude), Emilia Zywot, and David Marron (@emdadesign) join Mark McGee (@mmark40) to talk about codesigning games. 0:57 -- Double Time First Timer Palooza 7:28 -- Tell Me Something Good 12:42 -- Main topic: Codesigning Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 65: Avatars

September 30, 2020 18:00 - 1 hour - 45.3 MB

Josh Mills (@JoshuaJMills) and Seth McCormick (@CardboardProf and cardboardprofessor.com) join Mark McGee (@mmark40) to talk about avatars and how they relate to games. 1:18 -- Tell Me Something Good 8:37 -- Main topic: Avatars in Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 64: Fiddly Games

September 03, 2020 19:00 - 1 hour - 43.2 MB

James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about fiddly games. 0:57 -- Tell Me Something Good 6:15 -- Main topic: Fiddliness Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 63: Designing in a Virtual World

August 18, 2020 18:00 - 1 hour - 42.2 MB

Matt Wolfe (@mattwolfe), Julio Nazario (@Junazaru), and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about designing, testing, and pitching games virtually. 01:12 - First-Timer-Palooza with Clarence 06:55 - Tell Me Something Good 14:05 - Main topic: Designing in a Virtual World Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 62: Mean Games

April 20, 2020 16:00 - 1 hour - 52.6 MB

Ian Phillips ([email protected]) and Kevin Ude (@UdeGames and udeudeude) join Mark McGee (@mmark40) to talk about Mean Games. 01:17-- First Timer Palooza with Ian Phillips 08:33-- Tell Me Something Good 15:22-- Main topic: Mean Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 61: Different Designer Scenes

April 01, 2020 19:00 - 1 hour - 41.3 MB

Jeff Allers (@JeffreyAllers and jeffinberlin) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about Different Designer Scenes. 1:05 -- First Timer Palooza with Jeff Allers 9:05 -- Tell Me Something Good 14:11 -- Main topic: Different Designer Scenes Check out SAZ mentioned in this episode at www.spieleautorenzunft.de  Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 60: What Mechanics Mean

March 10, 2020 17:00 - 1 hour - 53.5 MB

TC Petty III (@PuppyShogun) and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about what mechanics mean. 1:02 -- Tell Me Something Good 6:59 -- Main topic: What Mechanics Mean Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. For information about First Look NC, mentioned in this episode, check out the First Look NC event page and follow @FirstLookNC on Twitter.

Episode 59: Mechanical Corollaries

February 21, 2020 16:00 - 1 hour - 52.8 MB

Matt Wolfe (@mattwolfe) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings). 1:27 -- First Timer Palooza with Alex Cutler 13:14 -- Tell Me Something Good 19:38 -- Main topic: Mechanical Corollaries Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 58: Booster Rockets

January 20, 2020 20:00 - 1 hour - 43.1 MB

Daniel Solis (@DanielSolis) and TC Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about games that helped them get to where they are as a designer.  1:24 -- Tell Me Something Good  5:37 -- Main topic: Booster Rockets Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 57: Solo Games

November 08, 2019 14:00 - 52 minutes - 36.1 MB

Matt Haberfeld (@MattHaberfeld) and James Meyers (@apollocontinuum) join Mark McGee (@mmark40) to talk about solo games. 1:18 -- Tell Me Something Good 4:18 -- Main topic: Solo Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 56: Game Components that Enforce the Rules

September 22, 2019 16:00 - 1 hour - 42.6 MB

Julio Nazario (@Junazaru) and Quentin Burleson (@EquipKilt)  join Mark McGee (@mmark40) to talk about Game Components that Enforce the Rules. 00:47 -- First-Timerpalooza with Quentin 07:38 -- Tell Me Something Good 12:04 -- Main topic: Game Components that Enforce the Rules Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 55: Historical Games

August 26, 2019 14:00 - 1 hour - 44.9 MB

Seth McCormick (@CardboardProf and www.cardboardprofessor.com) and Dave Conklin (@_dave_conklin and blazongame.com) join Mark McGee (@mmark40) to talk about historical games. 00:52 -- First-Timerpalooza with Seth McCormick 11:00 -- First-Timerpalooza 2: Return of the Palooza with Dave Conklin 17:23 -- Tell Me Something Good 21:17 -- Main topic: Historical Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 54: Elizabeth Hargrave, Wingspan, and the Kennerspiel des Jahres

July 28, 2019 15:00 - 41 minutes - 28.3 MB

Elizabeth Hargrave (https://twitter.com/elizhargrave) joins Josh Mills (https://twitter.com/JoshuaJMills) and Mark McGee (http://www.twitter.com/mmark40) to talk about her experience winning the Kennerspiel des Jahres, and things she's learned along the way.

Episode 53: Making Unique Games

July 07, 2019 18:00 - 57 minutes - 39.8 MB

Kevin Ude (https://twitter.com/UdeGames and https://boardgamegeek.com/user/udeudeude) and TC Petty III (http://www.twitter.com/PuppyShogun) join Mark McGee (http://www.twitter.com/mmark40) to talk about making unique games. 2:01 -- First-Timerpalooza with Kevin Ude 6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III 11:46 -- Tell Me Something Good 17:41 -- Main topic: Making Unique Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at ...

Episode 52: Starting New Things

June 10, 2019 00:00 - 50 minutes - 23 MB

James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills)  join Mark McGee (@mmark40) to talk about starting new things. 3:50 - Tell Me Something Good 7:28 -  Main topic: Starting New Things Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Deep Design Episode 8: Designing for Kickstarter

June 04, 2019 00:00 - 7 minutes - 3.48 MB

In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advice for concessions that can be made towards this market, while still maintaining the core of a game.

Episode 51: Documenting Kickstarter: Design to Fulfillment

March 17, 2019 04:00 - 30 minutes - 13.8 MB

Chris Faulkenberry (@ccfaulkenberry) and Eric Rayl (@zoomoutmedia) join James Meyers (@apollocontinuum) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process. 00:50 - Main topic: Documenting Kickstarter 26:27 - What’s in the Oven? Things mentioned in this episode: The Game Designers documentary: https://www.kickstarter.com/projects/zoomoutmedia/the-game-designers Battle for Biternia: https://www.kickstarter.com/projects/stoneci...

Deep Design Episode 7: Reception

February 18, 2019 05:00 - 15 minutes - 7.1 MB

In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond to criticism in a professional manner.

Episode 50: Emotions in Game Design

January 31, 2019 05:00 - 58 minutes - 26.6 MB

Mark McGee (@mmark40) and Ansleis Kalb (krokmaster on Board Game Geek) join James Meyers (@apollocontinuum) to talk about their feelings and game design. 00:45-- - Designer Spotlight 04:10-- - What’s in the Oven? 06:15-- - Main topic: Emotions in Game Design 56:05 - GDofNC News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Deep Design Episode 6: Production

January 22, 2019 05:00 - 12 minutes - 5.63 MB

In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t drastically compromise the designer’s artistic vision.

Episode 49: Games Designers Should Play (2018 Edition)

January 02, 2019 17:00 - 41 minutes - 19.1 MB

James Meyers (@apollocontinuum) talks with guild members about games that came out in 2018 and why designers should play them. 00:45 - Let's Make a Bus Route with Daniel Solis (@danielsolis) 08:32 - KeyForge with Ansleis Kalb (krokmaster on Board Game Geek) 15:07 - Decrypto with Graham Russell (@colorninja) 20:07 - Chronicles of Crime with Julio Nazario (@Junazaru) 26:48 - The Mind with Matt Haberfeld (@matthaberfeld) 32:27 - Architects of the West Kingdom with Matt Wolfe (@mattwolfe) ...

Deep Design Episode 5: Choosing a Publisher

November 28, 2018 13:00 - 10 minutes - 4.8 MB

In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in heartbreak just as publication is within a designer’s grasp.

Episode 48: CSI: Essen

November 12, 2018 13:00 - 1 hour - 33.2 MB

Matt Haberfeld (@matthaberfeld) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to discuss their experiences at Essen. 0:00:57-- - Main topic: Essen Experiences 1:10:19 - GDofNC News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Deep Design Episode 4: FlowMagicCircleDelight

October 28, 2018 04:00 - 10 minutes - 4.82 MB

In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for designers to harness the transformative power of gaming to improve their game’s reception and possibly improve the lives of their players.

Episode 47: Game Assumptions (Part 2)

October 21, 2018 04:00 - 41 minutes - 18.9 MB

This is part 2 of our Game Assumptions discussion where Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to continue this discussion. 0:30 - GDofNC News 1:08 - Main topic: Game Assumptions (Part 2) Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Deep Design Episode 3: Pitching Your Game

October 14, 2018 04:00 - 11 minutes - 5.37 MB

In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in-person and electronic pitches applicable to game designers of all types.

Episode 46: Game Assumptions (Part 1)

October 02, 2018 04:00 - 54 minutes - 25 MB

Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to discuss assumptions we make when designing games. 0:00:41 - What's in the Oven? 0:02:24-- - Main topic: Game Assumptions 0:53:01 - News Mentioned in this episode: Demo video for Flying Taxi Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Deep Design Episode 2: Playtesting

September 17, 2018 04:00 - 9 minutes - 4.4 MB

In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trademark humor, T. C. offers practical advice about playtesting with intent and how to prepare and direct playtests for a designer’s benefit.

Episode 45: Kids and Contests

September 09, 2018 04:00 - 55 minutes - 25.6 MB

Graham Russell (@colorninja) and Julio Nazario (@Junazaru) join James Meyers (@apollocontinuum) to discuss designing games for kids and designing games for contests. 0:00:57 - Designer Discovery: Julio Nazario 0:06:17 - What's in the Oven? 0:15:17-- - Main topic: Designing games for kids and designing games for contests 0:53:40 - News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Deep Design Episode 1: Prototyping

August 13, 2018 04:00 - 5 minutes - 2.76 MB

In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.

Episode 44: Kickstarter from a Designer’s Role

July 29, 2018 04:00 - 1 hour - 30.7 MB

Matt Wolfe (@mattwolfe) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to discuss Kickstarter projects from the perspective of designers who are also not publishers. 0:00:48 - What's in the Oven? 0:03:56 - Main topic: Kickstarter from a Designer’s Role 1:03:57 - News Mentioned in this episode: Happy Birthday Robot (Summer 2010) Do: Pilgrims of the Flying Temple (2010) Writer’s Dice (2011) Wombat Rescue (Summer 2015) Avalanche at Yeti Mountain ( Fall 2015) Koda...

Episode 43: Scoring Methods

July 02, 2018 04:00 - 1 hour - 30.7 MB

Josh Mills (@JoshuaJMills) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to discuss finding the right scoring mechanism for a design. 0:00:50 - What's in the Oven? 0:02:00 - Main topic: Scoring Methods 1:05:07 - News Mentioned in this episode: Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations Junk Orbit - Designed by Daniel Solis. Published by Renegade Game Studios Discuss this episode in our guild at podcast.gdofnc.com. Follo...

Five Years of GDofNC

May 22, 2018 04:00 - 1 hour - 40.5 MB

Matt Wolfe (@mattwolfe) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way. 0:00:52 - What's in the Oven? 0:04:10 - Main topic: Five Years of GDofNC 1:24:21:04 - News Mentioned in this episode: Deluxe Metal Meeples - Art by Daniel Solis Runs until May 31st A pledge of $10 AUS gets you 1 red metal meeple and a pledge of $30 AUS gets ...

Episode 41: Unpub 8

May 08, 2018 04:00 - 54 minutes - 25.1 MB

Burke Drew (@realburkedrew), Matt Haberfeld (@matthaberfeld) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to talk about their experiences at Unpub 8. 01:00 - Designer Discovery segment 05:04 - What's in the Oven? 10:43 - Main topic: Unpub 8 Mentioned in this episode: Rule Book Building 101 by Dustin Schwartz Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 40: Games Designers Should Play (2017 Edition)

April 19, 2018 04:00 - 38 minutes - 17.8 MB

James Meyers (@apollocontinuum) talks with guild members about games that came out in 2017 and why designers should play them. 00:32 - GDofNC News 01:25 - Paper Tales with Matt Wolfe (@mattwolfe) 07:12 - Fallout with Drew Hicks (@evenweirdermove) 15:49 - Dropmix with Graham Russell (@colorninja) 21:46 - Codenames: Duet with Mark McGee (@mmark40) 29:56 - Azul with Daniel Solis (@danielsolis) Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Episode 39: 2017 Designer Retrospective

March 18, 2018 04:00 - 45 minutes - 20.7 MB

James Meyers (@apollocontinuum) talks with group members about their 2017 designs, what they learned as a designer this past year, and their goals for 2018. 01:06 - Daniel Solis (@danielsolis) 11:02 - Drew Hicks (@evenweirdermove) 17:09 - Graham Russell (@colorninja) 24:45 - Mark McGee (@mmark40) 30:32 - Matt Wolfe (@mattwolfe) 41:22 - James Meyers (@apollocontinuum) Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

Guests

Elizabeth Hargrave
1 Episode

Twitter Mentions

@gdofnc 74 Episodes
@mmark40 42 Episodes
@mattwolfe 41 Episodes
@apollocontinuum 26 Episodes
@danielsolis 17 Episodes
@joshuajmills 15 Episodes
@evenweirdermove 13 Episodes
@colorninja 12 Episodes
@realburkedrew 7 Episodes
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@matthaberfeld 6 Episodes
@junazaru 5 Episodes
@puppyshogun 5 Episodes
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