GC23: Using the Gamification User Types in the Real World | with Andrzej Marczewski
Game Changer | Employee Gamification | Internal Enterprise Gamification | hosted by Jesse Lahey, Aspendale Communications
English - January 07, 2014 15:00 - 39 minutes - 54.3 MB - ★★★★★ - 27 ratingsBusiness Leisure Video Games gamification engaging leader jesse lahey aspendale gamify employee engagement workforce Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: GC22: The Octalysis: 8 Core Drives of Gamification | with Yu-kai Chou
Next Episode: GC24: Killer Gamification: Engaging for Impact
The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives. If poor design is a primary culprit of failed gamification, how can you improve your chances of success? Andrzej […]