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Episode 35: Open Worlds
Game Breaking Feature
English - October 16, 2018 12:38 - 1 hour - 90.9 MB - ★★★★★ - 11 ratingsVideo Games Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We’re back after our short hiatus to ask: What are some of our first open world game experiences? How have open […]
Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We’re back after our short hiatus to ask: What are some of our first open world game experiences? How have open worlds changed over time? And where exactly am I supposed to be going next?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter
Guest: Tristan Moore | @TristanParrish | https://www.brokenwindowstudios.com/