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Episode 32: Tension
Game Breaking Feature
English - July 02, 2018 17:14 - 1 hour - 61.4 MB - ★★★★★ - 11 ratingsVideo Games Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Episode 31: Silent Protagonists
Next Episode: Episode 33: Community Feedback
Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game? Send […]
Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter
Guest: Caleb Grace | https://www.fantasyflightgames.com