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This week’s episode of Game Breaking Feature we’re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He’s worked on Archer as an environmental artist and is currently working on developing his own video game. Does it shape the way you perceive things like violence?  How do realistic […]

This week’s episode of Game Breaking Feature we’re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He’s worked on Archer as an environmental artist and is currently working on developing his own video game. Does it shape the way you perceive things like violence?  How do realistic graphics affect the game development process and how do we get out of that uncanny valley?


You never really stop telling a story. The environments tell a story. The characters and NPCs tell a story.  Everything around you; the light tells a story. It never really stops doing that.


 


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Video Games Are Better Without Stories, Ian Bogost – The Atlantic 


https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/


 


 


Guest: @JJChalupnik

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