![Frivolous Fandom: Movies, TV, Games & Pop Culture artwork](https://is4-ssl.mzstatic.com/image/thumb/Podcasts113/v4/cb/a4/e6/cba4e6a1-24a1-ec2e-61ca-e174d68bbeca/mza_5244614256245310950.jpg/100x100bb.jpg)
15 - Play Don't Show: Final Fantasy VII
Frivolous Fandom: Movies, TV, Games & Pop Culture
English - August 31, 2020 10:00 - 1 hour - 74.8 MB - ★★★★★ - 49 ratingsTV & Film Leisure Video Games breakingbad humor mandelorian movies television comedy entertainment games popculture videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: BONUS - Books on Tape: The Shocking Conspiracy Behind Shadow Moses
Next Episode: BONUS - Final Fantasy VII: In My Feels
In videogames, it can be extremely difficult to avoid resorting to cutscenes to tell the story. When games can find a way to communicate their story through gameplay, it creates a connection with the player in a way other mediums cannot. Final Fantasy VII may seem like an odd choice to highlight how creative gameplay can elevate a story, since it was praised upon release for its impressive pre-rendered cutscenes. Curt and Kev posit that very subtle gameplay touches were the real key in cementing the game as the beloved classic that it is. Don't believe them? Tune in and see if they don't help you think about the game a little differently! Be sure to check us out at: FrivolousFandom.com!