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12 The Two Tharls Or How To Break A Contract
Four Horsemen of Roleplay
English - July 02, 2019 00:00 - ★★★★★ - 1 ratingHobbies Leisure Comedy dnd roleplay fantasy changeling tiefling ron liveplay dwarf bar circus Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: DM Notes - Threeverines
Next Episode: 13 Its Gonna Get Weirder
So many choices, so little air time. Oz wakes up and fails to do the thing we woke him up for. Thorgromm and Bazz form a plan, and then Bazz immediately splits the party. Oh! and every dice roll gets countered by the next one. Sound familiar?