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46: Matrimony
Famicom Dojo Video Game Podcast
English - May 18, 2012 06:00 - 24.4 MB - ★★★★★ - 49 ratingsVideo Games Leisure video game news nintendo wii u 3ds nes famicom sony ps4 Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
The idea and practical applications of marriage barely come up in video games.
Sure, there's not much of a place for it in Angry Birds, and it theoretically might be
the ultimate goal of dating sims. But what about games where you're playing as a character
or interact with NPCs who just ARE married?
Sean and Vinnk (gamers who are, apparently miraculously, each respectively married with children)
explore the reasons why games might actually shy away from the trapping of matrimony, and how the few games that do use it (Fable, The Sims, Alan Wake) want to milk it for emotional impact.
But how "emotionally impacted" might an 8 year-old gamer feel about such subject matter --
and is that right there the reason it's a subject few developers dare to tread?
And when is Mario just going to marry Princess Peach already! How many more times does she need to get kidnapped by Bowser for him to get the hint??
"RPG" theme song by the Imari Tones: http://imaritones.net
This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.