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13: Welcome to Die
Famicom Dojo Video Game Podcast
English - August 12, 2011 05:00 - 25.4 MB - ★★★★★ - 49 ratingsVideo Games Leisure video game news nintendo wii u 3ds nes famicom sony ps4 Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 12: 3DS Price Drop? We Called It
Next Episode: 14: Too Much of a Good Thing
When did video games start using "lives"? More importantly, when and why did they stop? With this changing,
what does it mean to die in a game?
Vinnk and SeanOrange examine the games that pioneered this mechanism, and take a look at when and why
it started changing. Was it with games like Myst, or did adventure-style games always buck this trend?
Has the fall of arcade gaming lead games to be easier, and therefore no longer need "lives"?
This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.