EnterVR artwork

BlazeRush is non stop action

EnterVR

English - February 16, 2015 18:43 - 59 minutes - 54.4 MB - ★★★★★ - 8 ratings
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Hello and welcome to the enterVR podcast. On today's show I speak with Igor and Gregory and they are part of the team that created Blazerush.

Here is a snippet of some of the things we talked about:

1:00 How Blazerush got started

3:30 How the team divided up work.

6:30 Why did they decide to implement vr support?

9:00 How was the UX/UI VR design implemented in Blaze Rush?

10:40 Nailing down the Vantage point of Blaze Rush.

13:20 Will Targem make more VR games in the future?

20:00 What does the virtual reality community look like in their part of Russia.

22:00 How do people react to the term virtual reality where they are from?

24:00 The duration of production.

25:00 Why did decide to create games in the first place?

28:00 The most difficult aspects of shipping out Blazerush from both a technical and business perspective.

32:00 Gregory and Igor's favorite games.

35:00 How do you create a well balanced game?

39:30 Balancing out the weapon system. The devs favorite weapons.

49:00 How move forward when you nail down a good formula for success in gameplay?

51:00 Will there be DLC for Blazerush?

53:00 Closing thoughts.

Extra feature

58:00 Adding community submitted content to the game.

Thanks again to Igor and Gregory for being true scholars and gentlemen of virtual reality and thank you for listening.

Get more info on Targem games with the links below:

http://www.targem.ru/

https://twitter.com/BlazeRushGame

http://blazerush.com/

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