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39: The Tricks of the Toolkit with Mark Brown
Eggplant: The Secret Lives of Games
English - February 28, 2020 22:05 - 1 hour - 57.8 MB - ★★★★★ - 127 ratingsVideo Games Leisure Games design development game games process spelunky videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 38: The Rhythms and Layers of Ryan Clark
Next Episode: 40: The Physics of Uncertainly with Andrea Roberts
Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more!
Things we discussed:
How (And Why) Spelunky Makes its Own Levels
Michael Brough's Imbroglio "brog"
Sid Meier's Psychology of Game Design
Geoff Engelstein's "pink noise" talk
Roguelikes, Persistency, and Progression