![Edge Guard artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts113/v4/d0/b0/2e/d0b02e95-b0b8-ff42-4e45-448f37d30874/mza_8177880864056194179.png/100x100bb.jpg)
98 - Neon Boost
Edge Guard
English - July 07, 2019 10:06 - 40 minutes - 68.1 MB - ★★★★★ - 9 ratingsVideo Games Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 97 - The Last Survey (Demo)
Next Episode: 99 - Plasticity
In this episode, we play Neon Boost, a speed-based parkour game built around wall running and rocket jumping. We talk a bit about the nature of rocket jumping as a mechanic, and why it might produce some mechanical dissonance by its very nature. We also talk about how much we appreciate the, uh, “wonky shit,” to use Blake’s technical term, that the game allows you do. The episode ends with the revelation that our hosts disagree about whether “videogame” is one word or two.
Find the game on Steam: https://store.steampowered.com/app/1057850/Neon_Boost/
And follow the creators on Twitter: @PlayNeonBoost, @montyrell, @jramonespinosa, @bernieltartas