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Creating Compelling Villains for D&D

DoubleDM

English - March 27, 2023 10:30 - 55 minutes - 51.2 MB - ★★★★★ - 7 ratings
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Your Villains are one of the big building blocks your D&D and TTRPG Campaign runs on and making them compelling, grand, and villainous is crucial to feel of a Campaign with a Villain. But how do you make that Personality, the Acts they commit, and their Motivation actually matter? You need to bring them to the players so they can be a present force in the game. And that's what we'll discuss today!




We discuss about what it means to make your villains a present driving force in your Campaigns and how to make their Actions and Plans matter to the Players. We highlight different forms of interactions between players and Villains to make sure your players get the personal motivation to stop the villain and not just a feeling of having to do it because they are evil. We give a lot of advice on making your villain present and perceived by your players to make sure your games become that much more compelling and driven.




Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)


Licensed under Creative Commons: By Attribution 4.0 License


http://creativecommons.org/licenses/by/4.0/


Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)


Licensed under Creative Commons: By Attribution 4.0 License


http://creativecommons.org/licenses/by/4.0/


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