Development Experience – OpLaunch » dx artwork

Development Experience – OpLaunch » dx

13 episodes - English - Latest episode: over 9 years ago -

Enhancing the NPD capabilities of individuals

Technology Business new product development launch experience
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Episodes

A better perspective on competition during new product development

January 05, 2015 22:20 - 6 minutes - 3.34 MB

Miyamoto Musashi (1584-1645) was a swordsman, a masterless samurai, and an independent teacher. He won his first duel at age 13. By the time he was 29, he had dueled more than 60 times. He never lost. Subscribe on iTunes. … Continue reading →

Helping the Gnomes that Code

November 01, 2014 03:25 - 9 minutes - 22.5 MB

Some emphasize that product development begins with writing code and that effort transforms into a win. The lingering question for this type of three-part development model is “What is Phase 2?” What is Valued by Gnomes that Code? Many managers track business metrics … Continue reading →

Antifragility in New Product Development

May 01, 2014 03:59 - 14 minutes - 16.2 MB

In the book Antifragile: Things that Gain from Disorder, Nassim Nicholas Taleb shared insights on optionality that can be expanded to include new product development environments. This post provides an introduction to the non-linear gains associated with antifragile systems that may be realized by … Continue reading →

Reimagining How New Product Development Artifacts Impact What We Should Be Doing Today

April 01, 2014 03:33 - 12 minutes - 20.4 MB

In this post, I will share ways to categorize new product development artifacts. I will clarify several memes. Then, I will offer a concept that individual contributors can use as they determine what they should be doing on a particular … Continue reading →

Paul McCartney and Subtle Signals

February 21, 2014 05:00 - 9 minutes - 19.3 MB

When the Beatles performed on the Ed Sullivan Show on 9 February 1964, there was noise from screaming fans. During this performance, John, Paul, George, and Ringo had difficulty hearing each other. However, they delivered a great performance. How did … Continue reading →

The Unexpected Benefit of Interactive Prototypes in New Product Development

December 01, 2013 06:03 - 8 minutes - 13.5 MB

The greatest value of producing interactive prototypes can be the impact on the network developing new products. In some development environments, this value may not be communicated as a primary objective. Sequential Development Processes Some textbooks summarize the steps to … Continue reading →

An Alternative to Herding Cats in New Product Development

November 01, 2013 03:58 - 9 minutes - 12.4 MB

In some new product development (NPD) organizations, managers may feel that they are herding cats. Other organizations embrace a different approach and produce better Development Experiences [DX]. Herding Cats Herding cats is an idiomatic saying that refers to an attempt to coordinate … Continue reading →

Feedback and Feed Forward Approaches in New Product Development

October 01, 2013 03:06 - 9 minutes - 14.2 MB

This post explores feedback and feed forward approaches to improve development experiences in new product development (NPD). This post was inspired by a new appreciation of the feedback and feed forward labels in John Boyd’s OODA loop sketch of 1995. OODA Loop sketch that includes feedback, feed … Continue reading →

How to Absorb Changing Requirements in New Product Development

August 06, 2013 05:44 - 10 minutes - 19.7 MB

This post explores several approaches to prepare for absorbing changing requirements in product development projects. This post was inspired by Alistair Cockburn’s recent remarks. Project Requirements Many development projects have formal requirements. Most often these are found in projects that … Continue reading →

Developing the Conditions for Better Compulsion Loops in New Product Development

July 06, 2013 00:35 - 12 minutes - 19.2 MB

How do you get individuals involved in new product development to do more of the effective activity? There are many approaches. In this episode, I will explore several concepts from game development. I will describe how to develop the conditions … Continue reading →

Reductionism and Recursion in New Product Development

June 01, 2013 03:36 - 9 minutes - 14.8 MB

Which approach to new product development will produce better results? Reductionism or Recursion? Reductionism According to Wikipedia: “Reductionism is a philosophical position which holds that a complex system is nothing but the sum of its parts, and that an account … Continue reading →

Beyond Surviving New Product Development

April 29, 2013 18:08 - 11 minutes - 17.4 MB

Individuals expect stressful portions of their new product development projects. An abundance of complaints may be a precursor to an abundance of stress. Individuals expect to have sufficient resiliency to cope with the stress. Even when exhausted, individuals expect to … Continue reading →

The Devastating Zero Model of New Product Development

March 28, 2013 20:19 - 9 minutes - 10.3 MB

A devastating zero model can guide your actions when deficiencies are discovered in projects. This concept may help you recover from new product development problems.  Suddenly aware In one of my current projects, I had the impression that everything was … Continue reading →

Twitter Mentions

@totheralistair 2 Episodes
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