On this lesson of Detentions and Dragons, Josh and Matt talk about using plot twists to adapt your D&D game to the benefit of your players. We get it. D&D campaigns run long, Players get distracted by NPCs you didn't think to write a back story for, and people rather punch goblins that role-play in your nuanced corporate espionage campaign. You don't have to scrap the story. Instead add a plot twist to adapt or reinvigorate the game!

Did these two teachers convince you to add your own plot twist to your next D&D game? Then help Josh and Matt out by recommending Detentions and Dragons to a friend, teacher, or student. New listeners are the best way to help us grow as a podcast. Thanks again for all of your support!

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