Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to Jack Malacat and the game Serial Killer
00:34 - Jack’s background and the inception of Serial Killer
01:51 - Venom Haus, the game studio behind Serial Killer
05:00 - Kickstarter campaign and community engagement
09:00 - Iterative game design and manufacturing challenges
15:00 - Future plans for Serial Killer and community expansions
15:17 - Connecting with Jack Malacat and Serial Killer resources
17:58 - Gameplay mechanics and player attributes
18:42 - Jack’s UX title and favorite games
19:28 - Jack’s earliest gaming memories and current favorites
20:22 - The creative process and game design tools
21:03 - Favorite dice and game design philosophy
23:32 - Horror influences and upcoming projects
26:06 - Essential tools for game designers
26:30 - Final words and closing thoughts

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