Listen now (38:36 min) | A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.

Read the transcript.

Things discussed on this episode:

00:27 - Mega Moth Studios
01:58 - Navigating creative differences
04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well
06:00 - How do you even define the minimum viable product for a game?
07:19 - Why choose to make a trading card game (TCG)?
10:09 - X: Seekers of Fortune
13:12 - Production progress report
15:53 - D12

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