![Design Thinking Games artwork](https://is3-ssl.mzstatic.com/image/thumb/Podcasts124/v4/9d/9c/0e/9d9c0efc-7e65-a8d6-a642-456519754cd6/mza_18313045211895315984.jpg/100x100bb.jpg)
016: Interactive Fiction and Storytelling
Design Thinking Games
English - October 29, 2021 20:48 - 32 minutes - 44.7 MB - ★★★★★ - 1 ratingGames Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 16: Interactive Fiction and Storytelling
Next Episode: 017: N7 – The Holy Day of Mass Effect
Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.
Games discussed on this episode:
1:09 House of Ashes
2:00 Until Dawn
5:26 Man of Medan
8:31 Silent Hill: Shattered Memories
15:49 Resident Evil
20:47 Little Hope
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.
Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/