Resolution
Design Games
English - October 06, 2015 15:41 - 39 minutes - 36.2 MB - ★★★★★ - 17 ratingsHobbies Leisure Games design games gaming game design Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
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Listen in as we discuss resolution mechanisms in RPGs, including musings about scope and scale and fictional time. How do you know when a thing has happened in your game? How do you know when to check to see if a thing has happened? By listening to this episode, maybe!
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Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/