Design Games artwork

Resolution

Design Games

English - October 06, 2015 15:41 - 39 minutes - 36.2 MB - ★★★★★ - 17 ratings
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Previous Episode: Systems
Next Episode: Listener Questions

Listen in as we discuss resolution mechanisms in RPGs, including musings about scope and scale and fictional time. How do you know when a thing has happened in your game? How do you know when to check to see if a thing has happened? By listening to this episode, maybe!


Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.


Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/