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Design a Game » Podcasts

10 episodes - English - Latest episode: over 6 years ago -

The Design a Game podcast: we interview game designer and review games from the game design perspective.

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Episodes

How to get “share on social” in Unity

January 08, 2018 21:12

I’m writing this post because a reference solution for how to create a Unity button that allows to “share on social” text and images, opening the default “pick a social” screen on mobile apps does not seem to be sufficiently indexed, so my colleague Matteo Bicocchi and I had to struggle in order to put […] The post How to get “share on social” in Unity appeared first on Design a Game.

My Games Of The Year 2017

December 27, 2017 10:49

With Daniele Giardini we wrote our GOTY lists here. They are almost totally disjoint! 😀 The post My Games Of The Year 2017 appeared first on Design a Game.

First Trailer for Football VooDoom: Will To Comeback

August 08, 2016 20:47

A first trailer for an idea for a game on football that is taking shape both in design and in development – see the dedicated page for info and the trailer. The post First Trailer for Football VooDoom: Will To Comeback appeared first on Design a Game.

(Mis)Understanding Applied Game Design: Vaccine!

March 03, 2016 13:40

Working with a no longer minuscule set of customers on applied games of a really wide spectrum of themes I’ve noticed in the early phases some misunderstanding that recur. In order to help both parties (game designers and field experts) to reach a common ground, I’ve set the misunderstandings in extreme and simplified form so […] The post (Mis)Understanding Applied Game Design: Vaccine! appeared first on Design a Game.

Untangling GameObject State in Unity

January 24, 2016 20:54

In this short post and video I try to discuss and clarify a few points about GameObject state in Unity with respect to game, scene and “runtime” scope. It is a bit more complex than one may understand initially, so bear with me a little. When you start developing scenes in Unity, it won’t take […] The post Untangling GameObject State in Unity appeared first on Design a Game.

A little Unity project to explore a math puzzle

December 27, 2015 11:52

This math puzzle was proposed on The Guardian: How to fill up the slots with the numbers from 1 to 9 and make the result 66? I proposed it to my kids, who are actually still too young to appreciate the algebraic solution. So I created a simple “brute force” explorer of the problem – […] The post A little Unity project to explore a math puzzle appeared first on Design a Game.

Storytelling flow in videogames – DAG pod 23

July 29, 2015 19:20 - 32 minutes - 29.6 MB

In this podcast Daniele Giardini and Pietro Polsinelli (myself) discuss story flow in games – and how game endings are told. We roam from The Witcher to Sunless Sea, crossing game genres. Hear us here: At the end of the podcast we read and discuss a quote from If Games Were Like Game Stories… My […] The post Storytelling flow in videogames – DAG pod 23 appeared first on Design a Game.

Making a sport game in Unity: model & prototype

April 07, 2015 07:02

I just published a video where I describe how to start modelling and developing a sport game, specifically football (soccer) in my case: In the following notes some motivation for the work and references from the video. What am I trying to do? I am creating a game on football (not American Football), called Football […] The post Making a sport game in Unity: model & prototype appeared first on Design a Game.

Games we loved in 2014 – DAG pod 21

December 31, 2014 13:41 - 39 minutes - 45.1 MB

In this podcast I chat with We Are Muesli about (some of) the games we liked in 2014. We each put together a list of games and we sort of interviewed each other. Great Indie Games 2014 We Are Muesli’s list Desert Golfing Close Your – by Goodbye World Sunders Burly Men at Sea – […] The post Games we loved in 2014 – DAG pod 21 appeared first on Design a Game.

Beyond mechanics: games with depth – DAG pod 20

December 30, 2014 14:44 - 29 minutes - 27.4 MB

In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun Here is the podcast: Games with depth The formal definition of depth in games referred to at the beginning is here. Two of the definitions proposed by Pietro […] The post Beyond mechanics: games with depth – DAG pod 20 appeared first on Design a Game.

Twitter Mentions

@ppolsinelli 7 Episodes
@demigiant 4 Episodes
@kurai 1 Episode
@goodbyeworldinc 1 Episode
@wearemuesli 1 Episode
@dinopoloclub 1 Episode
@pupunzi 1 Episode
@seanbabydotcom 1 Episode
@inklestudios 1 Episode
@brain_and_brain 1 Episode
@feiss 1 Episode
@dukope 1 Episode