Imagine if unicorns built rainbows out of ice cream. That was my thought process.

It’s one thing to build a unique system, it’s a whole other thing explaining why. Nathan and Alex discuss how designers can introduce or acclimate new players to their systems. Reference points, priming your players, starting quests, introductions and the like are some of what we touch on here.


Also: There’s a bird!


You can follow Alex and Nathan on Twitter, as well as the show itself over at DelvePodcast. Make sure you follow along to join in on all the topics!


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You can get a Direct Download of the show, or listen below!


https://ia601507.us.archive.org/7/items/delve225explaininghard/Delve%20225%20-%20Explaining%20Hard.mp3

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