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S0:E6 | The power of player choice - plan the conflict, not the outcome
The Experience Quest — a TTRPG Talk Show
English - September 16, 2020 09:00 - 17 minutes - 11.8 MBGames Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Season 0, Episode 6. Dear Dungeon Masters (DMs), have you ever had a brilliant idea and forced it upon your party? Players, have you been caught in narrative cutscenes? This solo episode is all about avoiding the use of force as DM. Instead, learn to promote choices your party can make to interact with the scene. I explain how to avoid taking away player agency, why to avoid it, and how to build choices into scenarios. With these straight forward examples, you'll be able to identify what not to do and how to alter the way you think about conflicts and outcomes. This advice is TTRPG system agnostic and a lesson I've personally had to learn. Check out the companion blog post: https://www.criticalcatastrophe.com/post/use-choice-not-force
If you'd like to be a guest on Critical Catastrophe you can find me on my blog or on Twitter @CritCatastrophe. Let's collaborate!
Intro and Outro Music: "The Drunken Siren" by Philip Melvan from the Tabletop Music Bazaar. Creative Commons Attribution 4.0 International License.
Website: www.criticalcatastrophe.com
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