Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week, Trev and Stu try to leap (in a quantum way) into the minds of Sega’s decision-makers during the Saturn era. We try to work out what we could have done differently to change the fate of the 32-bit machine, … Continue reading Console Shock Podcast 127: Saving Saturn

Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week, Trev and Stu try to leap (in a quantum way) into the minds of Sega’s decision-makers during the Saturn era.

We try to work out what we could have done differently to change the fate of the 32-bit machine, and give it a fighting chance against the mighty PlayStation!

Could we create a timeline where the Saturn was actually a worldwide success? Listen on to find out….

– Can you complete Starfield (AKA “Spacerim”) without building anything?

– Were Nintendo justified shutting down the Yuzu Switch emulator?

– The Saturns high launch price instantly putting Saturn on the back foot.

– Abstract marketing and adverts failing to showcase the system.

– Improving the Saturns launch game lineup. – Did the lack of Sonic on the Saturn really harm its potential?

– The legendary programming difficulty of the Saturn.

– The failure of the Mega CD and 32X systems killing consumer confidence in Sega hardware.

Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – Quantum Leap Theme (Season 5 Version) – TV Series – Composer(s): Mike Post