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Ep 7: Practical Advice on Getting Gigs and Creative Constraints (Taylor Ambrosio Wood)
Composer Code
English - May 20, 2018 06:00 - 1 hour - 130 MB - ★★★★★ - 13 ratingsGames Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Ep 6: The Sage of VGM Metadata Will Help You Get Paid (Sebastian Wolff)
Next Episode: Ep 8: Music Theory is Math That Makes Art (12tone)
I had the pleasure of speaking with Taylor Ambrosio Wood, a Berklee grad, marimbist, and talented video game composer.
Recently I had the pleasure of speaking with Taylor Ambrosio Wood, a Berklee grad, marimbist, and talented video game composer.
It was a great convo with some incredible insights.
My favorite bits were how to go about prospecting for gigs, why rescoring game footage is probably not the best idea, and how to set up your DAW like a painter sets up their palette – these limitations breed great creativity.
Taylor was a delight to speak with. You can listen to her tunes on her SoundCloud page.
This interview is also available on YouTube