Patreon page: patreon.com/commandersocial Thank you!!!!!! We will be giving away a Core 2020 Bundle to lucky patreon member. At the end of July, any patron will be eligible to be entered into this drawing. Mike Condon for the music and editing Thanks @commandcast - 1:56 @MondoNews - 4:25 @danaroach - 5:15 @edhrec - 20:21, 35:18 @archidekt - 35:37 @CMDRCentral_Max - 45:50 Ep 6 Community Spotlight: 406.3 Commander Rules! Define: Lands that have an effect other than generating mana. We love these cards because they can act like spells, and can add power to your deck without taking up a spell slot. Caution: You should use these sparingly, as they often come with downsides, like coming into play tapped, or only adding colorless mana. Some Utility Lands, such as Maze of Ith, or Glacial Chasm, don’t add mana. When I build a deck I tend not to include these in my land slots (I think of them as zero cost permanent that makes me skip my land drop for the turn) 0 colors: ALL the Utility Lands!!!! 1 color: 8ish 2 color: 6ish 3 color: 4ish 4&5 color: 3ish Obviously this changes depending on how early you need certain colors of mana, or how color cost intensive your cards are (Cryptic Command, etc) You can run more of these the more solid the rest of your land base is (fetches, shocks, duals, oh my. But mention some good budget options here. Ravnica bounce lands, 5 color lands, Evolving wilds etc Also, the more colors your deck is, the less of these you can afford to run. A rule of thumb (and by no means perfect): Zero Utility Lands in the EDHRec top 100 for the past week, 2 weeks, or year. 31 - Reliquary Tower 40 - Bojuka Bog 79 - Kessig Wolf Run 83 -  Rogue's Passage 95 -  Alchemist's Refuge The following cards are the Utility Lands on the top 100 Lands for the last two years: Utility lands on EDHRec Top 100 Maybe your commander is super important to your strategy, and your meta is counterspell heavy: Cavern of souls.  Maybe you need a certain spell to resolve: Boseiju Sometimes you want to recur some junk: Hall of Heliod’s Generosity / Academy Ruins Maybe you want to destroy your opponent’s oppressive land: Strip Mine / Wasteland / Ghost Protocol You can use these kinds of lands to shore up a deck’s weakness: Expedition map Trinket Mage Sylvan scrying Weathered Wayfarer Any all purpose tutor How to find these lands Hall of Heliod's Generosity Karn's Bastion Cavern of Souls / Boseiju, Who Shelters All Kjeldoran Outpost Tolaria west Kor Haven Winding Canyons Dark Depths / Arixmethes / Creeping Tar Pit / Mutavault / Inkmoth Nexus Thespian Stage Vesuva Academy Ruins Emergence Zone Inventor's Fair Strip Mine / Wasteland / Ghost Quarter Hall of the Bandit Lord Scavenger Grounds Prahv, Spires of Order Kher Keep Some of our favorites Utility lands rock and if you aren’t using them #GetItInYourDeck Summary Main Topic - Utility Lands Commander Social Intro and Outro Theme
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