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15: Game Designer Andrew Greenberg
COMCASTRO Podcast
English - July 17, 2015 17:00 - 2 hours - 120 MB - ★★★★★ - 134 ratingsPersonal Journals Society & Culture Arts Performing Arts geek podcast maximüs groves demi newell demi pietchell newell matthew queen technology podcasting arts personal journals comedy Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
How Game Design Evolved into an Art Form with Andrew Greenberg Today on the Comcastro podcast, Maximüs Groves and guest host Matthew Queen talk with Andrew Greenberg, President of the Georgia Game Developers Association, member of the Joseph Campbell Foundation, helped to found the Mythic Imagination Institute, and is co-chair of the Mythic Journeys convention. Greenberg, a game designer of tabletop role-playing games and role-playing video games, was one of White Wolf Publishing's original game developers for Vampire: The Masquerade and has worked on such titles as Mall Tycoon, Fading Suns, Dracula Unleashed, and Rapture: The Second Coming. Over the course of two hours, we speculate with Andrew on the state of the gaming industry, debate the virtues of gaming, and reflect on the evolution of the art form. The conversation turns to military applications, cognitive effect, the legacy of Street Fighter, and the power of myth.