Title: Metroid Fusion (メトロイドフュージョン, Metoroido Fyūjon) [Wikipedia] [IMDb]


Developer: Nintendo R&D1


Publisher: Nintendo


Designer(s): Yoshio Sakamoto (director), Takehiko Hosokawa (director), Takehiro Izushi (producer), Tomoyoshi Yamane


Platform: Game Boy Advance


Release date: November 18, 2002 (NA)


PROMO: Trial by Error Variety Show (@tbevarietyshow)


SHOWNOTES: Ash and Zach finally explore the Metroid series for the first time on a main episode of Collateral Gaming, and our initial featured title is the 2002 Game Boy Advance entry Metroid Fusion! In Part 1, we discuss the Metroid series as a whole and where Fusion fits in, the advantages of linearity in this departure from the franchise in gameplay, as well as the thematic elements and production of fear and tension in this more narrative-driven game focused on Samus. If you enjoy this episode, please leave us a five-star review on Apple Podcasts (or feedback on your platform of choice), hit us up on social media, and stay tuned for Part 2 and an upcoming Metroid-centered Bonus Round!


Collateral Gaming is on Apple Podcasts, Spotify, Google Podcasts, Chill Lover Radio, iHeartRadio, Podbean, and wherever else you get your podcasts. Also, find us on Twitter, Instagram, Facebook, Podchaser, and find us on Patreon!


(Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

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