This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to the game, optimization becomes a nightmare. You have to ask yourself, are we looking at the right problem? The most powerful lever to pull is a good design.


00:21 Intro

00:43 Thanks to our supporters! (https://moneygrab.bscotch.net)

06:56 Musk Watch

10:21 Video games in China


Questions answered (abbreviated):

25:29 Fraser: CL2 sounds really ambitious. Have you run into any performance limitations working in GameMaker you can't optimize your way out of? 


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