CISO Tradecraft® artwork

#65 - Shall We Play A Game?

CISO Tradecraft®

English - February 14, 2022 12:03 - 43 minutes - 59.8 MB - ★★★★★ - 46 ratings
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Gamification is a superpower that CISOs can use to change the culture of an organization.  On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO. 


What’s in a Game?


Objective
Rules
Challenge/Competition
Randomness or unpredictability
Designed for fun and sometimes learning

What Makes a Game Fun?


Challenge requires reasonable level of difficulty
Fantasy compelling setting for game action; temporary suspension of reality
Curiosity random events so that play is not completely deterministic
Control learners are confronted with choices

What’s in a Learning Game?


Active participation
Immediate feedback
Dynamic interaction
Competition
Novelty
Goal direction

5 Gamification Concepts


Leaderboards
Badges & Achievements
Levels & Progression
Unlockables
Virtual Economy

4 Player Types


Killers are players motivated by leader boards and ranks.  These players focus on winning and peer to peer competition. Their focus is on acting on other players.
Achievers are players motivated by achievements and points.  These players focus on achieving present goals quickly and completely.  Their focus is on acting on the world.  
Socializers are players motivated by friends lists, chat, and news feeds.  These players focus on socializing and developing a network of friends. Their focus is on interacting with players
Explorers are players motivated by hidden content and levels.  These players focus on exploring and discovering the unknown.  Their focus is on interacting with the world.

References:


https://www.chaostheorygames.com/blog/serious-games-guide-everything-you-need-to-know-in-2021 


https://www.chaostheorygames.com/blog/what-is-gamification-2020-definition


https://directivecommunication.net/the-ultimate-guide-to-work-gamification/


https://yukaichou.com/gamificationnews/4-dominant-applications-of-gamification/


https://medium.com/@chow0531/actionable-gamification-fbe27f6cb2d6


https://www.capgemini.com/2020/06/gamification/


https://insights.lytho.com/translation-fails-advertising


http://timboileau.wordpress.com 


https://www.amazon.com/dp/1451611064/?coliid=I2J1XHCOBD5476&colid=2CQEH5MGKB5YX&psc=1&ref_=lv_ov_lig_dp_it 


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