#65 - Shall We Play A Game?
CISO Tradecraft®
English - February 14, 2022 12:03 - 43 minutes - 59.8 MB - ★★★★★ - 46 ratingsTechnology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Gamification is a superpower that CISOs can use to change the culture of an organization. On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO.
What’s in a Game?
Objective
Rules
Challenge/Competition
Randomness or unpredictability
Designed for fun and sometimes learning
What Makes a Game Fun?
Challenge requires reasonable level of difficulty
Fantasy compelling setting for game action; temporary suspension of reality
Curiosity random events so that play is not completely deterministic
Control learners are confronted with choices
What’s in a Learning Game?
Active participation
Immediate feedback
Dynamic interaction
Competition
Novelty
Goal direction
5 Gamification Concepts
Leaderboards
Badges & Achievements
Levels & Progression
Unlockables
Virtual Economy
4 Player Types
Killers are players motivated by leader boards and ranks. These players focus on winning and peer to peer competition. Their focus is on acting on other players.
Achievers are players motivated by achievements and points. These players focus on achieving present goals quickly and completely. Their focus is on acting on the world.
Socializers are players motivated by friends lists, chat, and news feeds. These players focus on socializing and developing a network of friends. Their focus is on interacting with players
Explorers are players motivated by hidden content and levels. These players focus on exploring and discovering the unknown. Their focus is on interacting with the world.
References:
https://www.chaostheorygames.com/blog/serious-games-guide-everything-you-need-to-know-in-2021
https://www.chaostheorygames.com/blog/what-is-gamification-2020-definition
https://directivecommunication.net/the-ultimate-guide-to-work-gamification/
https://yukaichou.com/gamificationnews/4-dominant-applications-of-gamification/
https://medium.com/@chow0531/actionable-gamification-fbe27f6cb2d6
https://www.capgemini.com/2020/06/gamification/
https://insights.lytho.com/translation-fails-advertising
http://timboileau.wordpress.com
Infographic: