Overview of the Inclusive Tech Lab:

The lab is located on Microsoft's campus and serves as a space to engage with the disability community.The lab has hosted over 16,000 visitors and focuses on including people with disabilities in the design process.The facility includes a sensory room designed to meet the needs of the neurodiverse community.The lab's primary goal is to involve the disabled community directly in the design process to create more inclusive technology.It emphasizes the principle of "nothing about us without us," ensuring that designs are made with input from those who will use them.

Most Impactful Project – Xbox Adaptive Controller:

The adaptive controller, introduced with a prominent Super Bowl ad in 2019, began as a project to include veterans who were gamers.The design addressed the limitations of the traditional Xbox controller, which required the use of two hands and dexterity.The project was driven by the need to support veterans' mental health and social integration.The adaptive controller helps veterans and others with disabilities maintain social connections through gaming.The project involved extensive collaboration with the disabled community to ensure the controller met their needs.

Challenges in Designing Inclusive Technology:

Awareness and stigma around assistive technology are significant challenges.Functional fixedness, where people find it hard to see new uses for existing objects, is a barrier.The lab focuses on creating devices that are familiar yet optimized for specific disabilities.There is often a lack of understanding about the importance of assistive technology in mainstream society.Overcoming preconceptions and educating both the public and other designers is an ongoing effort.

Future of Inclusive Technology and AI:

Inclusive design is about personalization and accommodating human diversity.AI can help create interfaces that adapt to individual needs, enhancing accessibility.Future interfaces might be multimodal, adjusting to different input and output methods based on the user's environment and abilities.The potential of AI to transform user experiences by providing tailored interactions is immense.Multimodal input and output can make technology more accessible for various disabilities.

Advice for Designing Inclusive Technology:

Engage with the disabled community directly; design with them, not for them.Embrace the principle of "nothing about us without us" to ensure designs meet real needs.Involve users early and often in the design process to gather authentic insights.Understand that true inclusivity requires ongoing learning and adaptation.Foster a culture of inclusivity within the design team to ensure diverse perspectives are considered.Notable Quotes"Nothing about us without us.""If people couldn’t use [the traditional controller], they couldn’t play Xbox.""All accessibility is personalization that takes into account human diversity.""We need to remind people that you can do anything in Windows with a mouse.""Our inclusive design methodology strives to design with and not for.""I don’t want to tell people to go read these books or watch these YouTube videos. All of that is decent advice but it never takes the place of actually engaging with the disabled community.""The adaptive controller wasn’t just about making a controller for disabled kids; it was about including everyone, including veterans, who grew up playing games.""We have a responsibility to make sure that we're including people with disabilities in the products that we create.""When I think about the evolution of computing devices, I ask what if the objects that are with me all the time could do more for my sensory needs?""Assistive technology should be familiar yet optimized for specific disabilities.""I think one of the challenges in assistive technology is when things get unfamiliar, it becomes hard for people to understand and use them.""The lab prioritizes people with disabilities; we told Walmart they couldn’t come in because we had a transition program for the disabled community.""Functional fixedness is a challenge; we need people to see beyond the traditional uses of objects.""Awareness and stigma are significant barriers to the adoption of assistive technology.""We need to get to a place where the whole way people interact with computers can be different for everybody.""All the input all the time can be overwhelming; we need to be thoughtful about how we design for accessibility.""One of my favorite examples is a woman in the military who needs context and narratives rather than tabular data and bullet points.""We need to ensure that the way we design interfaces allows for flexibility and personalization."Reference MaterialsXbox Adaptive ControllerMicrosoft's Inclusive Tech LabInclusive Design Methodology at MicrosoftXbox Accessibility Guidelines

About Tent Talks

Chicago Camps hosts irregularly scheduled Tent Talks with people from all across the User Experience Design community, and beyond. Who really likes limits, anyway--If it's a cool idea, we'd love to hear about it and share it!

What is a Tent Talk? That's a great question, we'd love to tell you.

Tent Talks are short-form in nature, generally lasting from 10-20 minutes (ish) in a recorded format--we like to think of them as "S'mores-sized content" because that's pretty on-brand. Tent Talks can be a presentation on a topic, a live Q&A session about the work we do, or the work around the work we do, or really just about anything--we don't want to limit ourselves, or you.

You should send along an idea or topic of your own so we can learn from you, as well! You don't have to be a published author or a professional speaker on a circuit to be good at your job, so please, put yourself forward, and let's have some fun, talk, and share your experience with others!