My guest on today's episode is Rod Humble. Rod has an incredible CV - CEO of Linden Labs, head of the EA Play label responsible for the Sims, game artist in residence at the San Francisco MOMA and current Jam City GM - but at heart he is a guy who loves and is fascinated by playing, making, and talking about games.

Here are some highlights of a particularly packed episode: We talk about being moved by scale, an early love of the precise lines of Atom Invaders and the wonder of the seaside arcade, how his early love of design was encouraged by code pages in magazines, and how an early teacher once told him you have two paths ahead of you, computers or crime.

There's also the profound impact of Elite, why Tetris resonates so much with so many, Will Wright stories, how he originally turned his nose up when he was given the Sims to look after, but quickly realised how wrong he was, and how his whole life has been a golden age for videogames.

"We don’t make mistakes, just happy little accidents."

PATREON - patreon.com/checkpoints

iTunes HERE - SUBSCRIBE / RATE / REVIEW

Games discussed: Atom Invaders, Star Wars, Missile Command, The Marriage, The Humans, Elite, Tetris, Brutal Paws of Fury, Everquest, The Sims, Cults and Daggers, School Daze, Bounty Bob, Hearthstone, Second Life, Blocks World

This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

My guest on today's episode is Rod Humble. Rod has an incredible CV - CEO of Linden Labs, head of the EA Play label responsible for the Sims, game artist in residence at the San Francisco MOMA and current Jam City GM - but at heart he is a guy who loves and is fascinated by playing, making, and talking about games. 

Here are some highlights of a particularly packed episode: We talk about being moved by scale, an early love of the precise lines of Atom Invaders and the wonder of the seaside arcade, how his early love of design was encouraged by code pages in magazines, and how an early teacher once told him you have two paths ahead of you, computers or crime.

There's also the profound impact of Elite,  why Tetris resonates so much with so many, Will Wright stories, how he originally turned his nose up when he was given the Sims to look after, but quickly realised how wrong he was, and how his whole life has been a golden age for videogames.

"We don’t make mistakes, just happy little accidents."

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Atom Invaders, Star Wars, Missile Command, The Marriage, The Humans, Elite, Tetris, Brutal Paws of Fury, Everquest, The Sims, Cults and Daggers, School Daze, Bounty Bob, Hearthstone, Second Life, Blocks World