My guest today is Daniel Cook, chief creative officer at SpryFox, creators of Triple Town, Alphabear, Road Not Taken and many more. Previous to Spryfox Daniel worked at the brand new Epic Mega Games (later simply Epic games) before spending a few years at Microsoft. He has also maintained his incredible design blog Lostgarden for over a decade.

We talk about how much he loved the Amiga, Bitmap Brothers in particular, growing up in rural Maine, his work in the demo scene in the mid nineties, his deep love of deluxe paint and how he got his start in games thanks to an unsolicited portfolio sent by his friend.

He also shares some incredible insight into the business of making games, how much he loved MUDs, the frustration he felt at Microsoft and why flash portals convinced him to get back into game design.

"We're not going to open a newspaper one day and read about you being eaten by a bear, are we?"

PATREON - patreon.com/checkpoints

iTunes HERE - SUBSCRIBE / RATE / REVIEW

Games discussed: Triple Town, Steambirds, Zaxxon, Donkey Kong, Faerie Tale Adventure, Hitchhikers Guide to the Galaxy, StarGlider 2, Tyrion, Quake, Animal Crossing, Pikmin, Tetris, Counter Strike, Star Fox Adventures, Thimbleweed Park, Peggle, 1 vs 100, Realm of the Mad God, Hidden Kingdom, Journey

This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!

My guest today is Daniel Cook, chief creative officer at SpryFox, creators of Triple Town, Alphabear, Road Not Taken and many more. Previous to Spryfox Daniel worked at the brand new Epic Mega Games (later simply Epic games) before spending a few years at Microsoft. He has also maintained his incredible design blog Lostgarden for over a decade.

We talk about how much he loved the Amiga, Bitmap Brothers in particular, growing up in rural Maine, his work in the demo scene in the mid nineties, his deep love of deluxe paint and how he got his start in games thanks to an unsolicited portfolio sent by his friend.

He also shares some incredible insight into the business of making games, how much he loved MUDs, the frustration he felt at Microsoft and why flash portals convinced him to get back into game design.

"We're not going to open a newspaper one day and read about you being eaten by a bear, are we?"

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Triple Town, Steambirds, Zaxxon, Donkey Kong, Faerie Tale Adventure, Hitchhikers Guide to the Galaxy, StarGlider 2, Tyrion, Quake, Animal Crossing, Pikmin, Tetris, Counter Strike, Star Fox Adventures, Thimbleweed Park, Peggle, 1 vs 100, Realm of the Mad God, Hidden Kingdom, Journey

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