The Season 2 finale takes our hero Kratos to an entirely new realm. After nearly 15 years, Sony Santa Monica Studio attempted to prove both the God of War franchise and the studio itself could change. Max and Logan examine this pivotal title to find out if change is for the better.

You can download a copy of this episode's transcript here.

God of War Developer - Sony Santa Monica Studio Platform - PlayStation 4 (and PC) Release Date - April 20, 2018 (Jan. 14, 2022 for PC) Game Director - Cory Barlog Producers - Yumi Yang and Kenneth T. Roy (Directors of Product Development) Brian Westergaard, Elizabeth Dahm Wang, Sean Llewellyn, Chad Cox, and Eric Fong Combat Designers - Derek Daniels (Design Director) and Jason McDonald (Gameplay Design Lead) Composers - Bear McCreary

Metacritic - 94/100

Links God of War (2018) Wikipedia Logan's God of War (PC) Review PlayStation E3 2016 Press Conference Millennial Gaming Speak – E3 2016: Sony Conference Breakdown Max’s 2018 Game of the Year Logan’s 2018 Game of the Year Raising Kratos Norse Mythology by Neil Gaiman (non-affiliate) Untangling God of War by Javed Sterritt (Good Blood) Soundtrack Music Spotify YouTube The Spielberg Oner by Tony Zhou and Taylor Ramos (Every Frame a Painting) [Explicit Language]

This episode was originally recorded on December 20, 2021.

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