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A Dive into the Virtual Art Department with Joy Lea Ep. 15
CG Pro Podcast
English - February 15, 2022 10:00 - 1 hour - 56.2 MB - ★★★★★ - 4 ratingsTV & Film Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
In this week’s episode, we are joined by Joy Lea. Her background in the video game industry has led her to be in the world of virtual production. She has worked on the Lion King, the upcoming Avatar Sequels, and more. Joy shares her knowledge on how to get better at virtual production, things to be wary of when mixing kits, her thoughts on Unreal 5 and more.
Highlights of the Episode:
00:00 - Introduction
00:14 - Introduction guest
01:10 - Background of the guest
02:38 - Inspiration to get in the industry
04:23 - Working her way from indie titles to triple A games
06:20 - Breaking Into Today’s Virtual Production Industry
08:20 - How to find mentors in the industry
09:59 - The truth about passion-based jobs
11:14 - Working from home versus from the office
13:09 - How to improve your craft
15:18 - Thoughts on the Meta-verse
16:26 - Why all game engines are fundamentally the same
18:18 - Figuring out the bridges between the different game engines
21:54 - Advantages of virtual production
23:30 - Why virtual production isn’t that expensive
27:16 - Being careful with scales in the marketplace
27:35 - Mixing different kits and focusing on the shaders
30:34 - Current programs to work with
33:06 - Using Blender on a professional setting
33:46 - Adjustments when working in a big company
34:49 - The beauty of today’s free tools
36:33 - How to scale properly
38:33 - Transitioning from model making to the Virtual Art department
41:37 - Thoughts about Unreal 5
45:44 - Learning from other people's work
48:44 - Working with the camera department
50:00 - Collaboration with the scouts
52:31 - Fellowship experience
57:15 - How directors should prepare to meet with the Visual Arts Lead
59:25 - Closing Segment
Quotes:
The Unreal Marketplace has so much free stuff that you can just take it all, and keep it all and make a giant library over time, and build stuff. You don’t even have to make assets from scratch anymore, at this point.
Bricks can really determine scale in any sort of scene, just measure a brick and make sure it’s the right size.
Going back in time to learn how they did it back then will help you a lot when figuring out when to make a model efficient. It’s like learning how to do a really hard way in order to do it the easier way now.
You can learn so much by just taking other people’s work or other people’s sets. Take them, pull them apart, see how they do things, see how things look together… That’s all really useful.
Connecting with the Guest:
Linkedin: https://www.linkedin.com/in/joyholle/
Instagram: https://www.instagram.com/ggbaby/?hl=en
Artstation: https://www.artstation.com/joylea
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://www.twitter.com/edgevisualCG