In this week’s episode, we are joined by Joy Lea. Her background in the video game industry has led her to be in the world of virtual production. She has worked on the Lion King, the upcoming Avatar Sequels, and more. Joy shares her knowledge on how to get better at virtual production, things to be wary of when mixing kits, her thoughts on Unreal 5 and more.


 


Highlights of the Episode:


00:00 - Introduction


00:14 - Introduction guest


01:10 - Background of the guest


02:38 - Inspiration to get in the industry


04:23 - Working her way from indie titles to triple A games


06:20 - Breaking Into Today’s Virtual Production Industry


08:20 - How to find mentors in the industry


09:59 - The truth about passion-based jobs


11:14 - Working from home versus from the office


13:09 - How to improve your craft


15:18 - Thoughts on the Meta-verse


16:26 - Why all game engines are fundamentally the same


18:18 - Figuring out the bridges between the different game engines


21:54 - Advantages of virtual production


23:30 - Why virtual production isn’t that expensive


27:16 - Being careful with scales in the marketplace


27:35 - Mixing different kits and focusing on the shaders


30:34 - Current programs to work with


33:06 - Using Blender on a professional setting


33:46 - Adjustments when working in a big company


34:49 - The beauty of today’s free tools


36:33 - How to scale properly


38:33 - Transitioning from model making to the Virtual Art department


41:37 - Thoughts about Unreal 5


45:44 - Learning from other people's work


48:44 - Working with the camera department


50:00 - Collaboration with the scouts


52:31 - Fellowship experience


57:15 - How directors should prepare to meet with the Visual Arts Lead


59:25 - Closing Segment


 


Quotes:


The Unreal Marketplace has so much free stuff that you can just take it all, and keep it all and make a giant library over time, and build stuff.  You don’t even have to make assets from scratch anymore, at this point.


Bricks can really determine scale in any sort of scene, just measure a brick and make sure it’s the right size.


Going back in time to learn how they did it back then will help you a lot when figuring out when to make a model efficient. It’s like learning how to do a really hard way in order to do it the easier way now.


You can learn so much by just taking other people’s work or other people’s sets. Take them, pull them apart, see how they do things, see how things look together… That’s all really useful.


 


Connecting with the Guest:


Linkedin: https://www.linkedin.com/in/joyholle/


Instagram: https://www.instagram.com/ggbaby/?hl=en


Artstation: https://www.artstation.com/joylea


 


Connecting with CG Pro:


Facebook: https://www.facebook.com/groups/becomecgpro


Instagram: https://www.instagram.com/becomecgpro/


Website: https://www.becomecgpro.com/


Twitter: https://www.twitter.com/edgevisualCG 

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