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Cartridge Club #48 - Journey
Cartridge Club: The Game of the Month Podcast
English - September 06, 2017 11:00 - 1 hour - 183 MB - ★★★★★ - 19 ratingsVideo Games Leisure Hobbies Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
This month we take a stroll through the desert with a game that has been described as the birth of indie gaming on Playstation. Joined by Jake from Polykill and the RF Generation Playcast crew we take a look at Journey.
Panel
Jake
Twitter: @theMcAxl | Website: www.polykill.com
Rich
Twitter: @thesinglebanana | Website: http://www.rfgeneration.com | Podcast: http://rfgenplaycast.podbean.com
Shawn
Twitter: @MrShawnGray | Website: http://www.rfgeneration.com | Podcast: http://rfgenplaycast.podbean.com
Cartridge Club Intro/Outro Music
Ser Flash
Twitter: https://twitter.com/Serraxor | YouTube: https://www.youtube.com/user/serraxor | Website: https://smpmusicproductions.bandcamp.com | Twitch: https://www.twitch.tv/serraxor | vidme: https://vid.me/serraxor
Cartridge Club Logo
Will Pruitt
Twitter: https://twitter.com/willopruitt | Facebook: https://www.facebook.com/willopruitt/ | Website: http://willpruitt.com
Level 1 5:00
P2(Mark) gives a quick overview of Journey and panel discusses their memories of the game and first impressions.
Developer: thatgamecompany
Publisher: Sony Computer Entertainment
Designer: Nicholas Clark, Bryan Singh, Chris Bell
Director: Jenova Chen
Composer: Austin Wintory
Series: Journey
Platform(s):
PlayStation 3
PlayStation 4
Release Date:
PlayStation 3
NA: March 13, 2012
EU: March 14, 2012
JP: March 15, 2012
PlayStation 4NA: July 21, 2015
JP: July 23, 2015
Genre: Adventure, art game
Level 2
Discuss story of the game: 13:15
Journey's story is told wordlessly through gameplay and using cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these stones give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization mirroring the player's journey. The player must also contend with the ancient automatons left over from a war which ended the civilization, and which still roam the city looking for intruders.
Cut scenes
Symbolic?
Did you catch feels?
Discuss gameplay mechanics: 32:21
Walking simulator?
Smooth learning curve
Puzzle difficulty
Float, Jump, Interact
Discuss sound: 58:05
Favourite tracks
Discuss sound effects
Discuss graphics: 1:04:26
Favorite stages
Character design
Level 3 1:15:46
Lasting Impressions, overall rating and final thoughts. Did this make you want to play it again and if not, what would need to be changed? Would you suggest it to friends?
Level 4 1:27:55
3 Word Review #CC3WR from Twitter first followed by panel
Level 5 1:32:55
Outro (thank panel and plug)
Announce the game for next month (Mega Man 2)